This game was first released in 2006 as a successor of the 1997 roguelike Linley’s Dungeon Crawl. While still punishing when it comes to careless decisions, this is more accessible than some older roguelikes. This game is open source, and has both graphical and ASCII modes.
The original Rogue game was programmed in an era before mobile devices, before the Internet and even before Mac and Windows PCs. Computers have changed a lot since Rogue, but making your own D&D -inspired, computer RPG that’s never the same thing twice still has an appeal. Here’s how to do it with modern tools.
Roguelike Board Game
Lua (Portuguese for moon) is an easy to use scripting language that is actually a serious programming language. As we set up a basic Roguelike, we’ll explore the way Lua makes powerful programming techniques easy and available.
Gideros mobile is an easy to use, open source library that uses Lua to develop games for iOS, Android, Mac OS X and Windows. There are many frameworks/engines out there. Corona, anyone? Or Love or Moai? I like Gideros because it’s straightforward, free, and is being actively developed.
Bringing any computer game to completion is actually kind of hard. Games like Asteroids or Angry Birds though are pretty simple. Some graphics and effects with a way to keep score. RPGs, on the other hand, involve random level design, character class and progression, magic systems, inventory management, lighting effects and more. Nonetheless, hundreds of people have preceded you down this path and you can too.
In fact, using Gideros, we can create a complete Roguelike game filled with graphics, sound and lighting, in 8 steps. Here’s how:
Comments are closed.