I had the CD ROM version of Spin Doctor (the game with the spinning wands.) as an adolescent and loved it. Would love to play it again! I no longer have a laptop with a CD drive. For the Mac platform, you can choose 1893: A World's Fair Mystery, 3 In Three, 3-D Dinosaur Adventure: Anniversary Edition, 3-D Ultra NASCAR Pinball, 3-D Ultra Pinball amongst the results. Mac Games 1-15 of 1008. Galactica: Anno Dominari is a space-themed strategy computer game by independent game company Sacred Tree Software. Version 3.0, also called Galactica Anno Dominari 3.0: Fog of War was released April 18, 2006. The game was first released over 15 years ago. The current version is 3.0.2.
Old Mac Games Oxide Free
Bolo | |
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Developer(s) | Various |
Publisher(s) | Various |
Platform(s) | BBC Micro, Mac OS, Mac OS X, Linux, Windows |
Release | 1987 |
Genre(s) | Tactical shooter |
Mode(s) | Single player, Multiplayer |
Bolo is a video game initially created for the BBC Micro computer by Stuart Cheshire in 1987.[citation needed] It is a networked multiplayer game that simulates a tank battlefield. It was one of the earliest simultaneous multiplayer networked games.[citation needed]
Name[edit]
Another tank game with the same name was created for the Apple II in 1982. Cheshire says this was 'an unfortunate coincidence'.[1] He says that the name comes from the Hindi word for communication, which is 'bolo'.[2]
Old Mac Games Oxide Download
Description[edit]
Players are divided into two teams. Each player commands a tank that can be driven around a battlefield within an orthogonal, top-down view. The tank has a cannon, which fires forward, and it carries mines as a secondary weapon, which can be dropped while moving or be placed somewhere on the map. Tanks have a certain amount of 'armor' (hit points), which is reduced by enemy shots. A tank is destroyed if its armor reaches zero or if it is driven into the sea.
Cannon ammunition and mines can be refilled by going to a friendly 'base'. The bases also repair damage to tanks, but this depletes the base's armor. Bases' ammunition and armor regenerate slowly.
The goal of the game is to capture all of the bases on the map. Neutral bases may be captured by driving one's tank over them. Hostile bases can be made neutral again by shooting them until their armor supply is reduced to zero.
Another game element is the 'pillbox'. Pillboxes are initially neutral and will shoot at any tank that approaches them. Like the supply bases, pillboxes can be shot at until destroyed, after which a player can restore it, making it friendly. Unlike the bases, pillboxes can be moved around the map by the players.
Inside the tank is an engineer, who places mines and moves pillboxes. The engineer can also perform building tasks, after collecting wood in a forest. The structures that can be built are roads, which speed up travel, and walls, which act as a barrier. The engineer can be killed by enemies while out of the tank.
Dongleware remake[edit]
Reception | ||||||||
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In 1995, the company Dongleware released a remake of Bolo.[4][3]
Electronic Entertainment's Steve Klett wrote, 'Although Bolo may resemble other games, its addictive game play, razor-sharp graphics, and ethereal music create an immersive atmosphere all its own.'[4]
References[edit]
- ^'MacBolo Instructions'. Archived from the original on 18 May 2007. Retrieved 27 May 2007.
- ^'Frequently Asked Questions'. Archived from the original on 18 May 2007. Retrieved 27 May 2007.
- ^ abPerry, Kevin; Chapman, Ted; Kaiafas, Tasos (June 1995). 'Black Hole Breakout'. Computer Game Review. Archived from the original on June 21, 1996.
- ^ abcKlett, Steve (August 1995). 'Bolo'. Electronic Entertainment. 2 (8): 66.
Further reading[edit]
- Andrew Wilson and Stephen Intille, 'Programming a Bolo Robot: Recognizing Actions By Example', MIT Media Lab Fall 1995 - this paper describes using Bolo as a system for developing a programming by example system.
- Silberman, S. (1995). O Bolo Mio. NetGuide Magazine, May issue. Archived from the original on the 5th of June, 2020.
External links[edit]
- Stuart Cheshire, the author of Bolo
Nanosaur | |
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Developer(s) | Pangea Software(Mac) Ideas From the Deep (Windows) |
Publisher(s) | Pangea Software (Mac) Ideas From the Deep (Windows) |
Producer(s) | Lane Roathe (PC) |
Programmer(s) | Brian Greenstone (Mac) Rebecca Ann Heineman (Windows) Eric Drumbor (Windows) Lane Roathe (Windows) |
Artist(s) | Scott Harper Chris Ashton (cinematics) |
Composer(s) | Mike Beckett Jens Nilsson |
Series | Nanosaur |
Platform(s) | Macintosh, Windows |
Release | Macintosh
|
Genre(s) | Third person shooter, science fiction |
Mode(s) | Single-player |
Nanosaur is a science fictionthird person shootervideo game developed by Pangea Software and published by Ideas From the Deep for Mac OS 9 and Microsoft Windows. The player takes on the form of a Nanosaur, a genetically engineered intelligent dinosaur from the future, sent back in time just prior to the Cretaceous–Paleogene extinction event.
Story[edit]
In the distant year of 4122, a dinosaur species, Nanosaurs, rule the Earth. Their civilization originated from a group of human scientists who experimented with genetic engineering. Their experimentation led them to resurrect the extinct dinosaur species; however, their victory was short lived, as a disastrous plague brought the end of their civilization itself. The few dinosaurs resurrected were lent an unusual amount of intelligence from their human creators, leaving them to expand on their growing civilization. However, as the Nanosaurs were the only species on Earth, inbreeding was the only possible choice of reproduction. This method largely affected the intelligence of the various offspring, and slowly began to pose a threat to their once-intelligent society.
The Nanosaur government offers a quest that involves time traveling into the year 65 million BC, where the five eggs of ancient dinosaur species must be retrieved and placed in a time portal leading to the present year. Their high-ranking agent, a brown Deinonychus Nanosaur, is chosen to participate in this mission. On the day of her mission, she is teleported to the past via a time machine in a Nanosaur laboratory.
The Nanosaur arrives in a lush jungle, with twenty minutes given to collect the eggs before the meteor that caused the initial extinction of the dinosaur race hits the Earth. After battling various Tyrannosaurus rex's, the Nanosaur enters a volcanic crater, where she must cross several stone formations in a river of lava in order to retrieve the eggs. After making her way across the river, the Nanosaur detects the final eggs in a canyonoasis, where various dinosaurs, namely Dilophosaurus and Stegosaurus, are attempting to hinder her progress in order to protect their eggs. After evading defeat, the Nanosaur beams the final egg into the time portal, and is carried along with it back to the present.
Following the completion of the Nanosaur's mission, the eggs are placed in nationwide laboratories, where the scientists intend on breeding them for their own purposes. Several months following this event, the eggs finally start to hatch.
Gameplay[edit]
The object of the game is to collect the eggs of five dinosaur and flying reptile species and deposit them in time portals to the future in twenty minutes; at the end of the countdown, the asteroid that caused the Cretaceous–Paleogene extinction event hits Earth. The Nanosaur is equipped with a 'fusion blaster' (a basic multi-purpose energy weapon), a jet pack allowing flight, a temporal compass for locating time portals, and a GPS locator for navigation.
The native animals will attack the Nanosaur when their eggs are threatened; species encountered include Tyrannosaurus rex, Stegosaurus, Triceratops, Dilophosaurus (who spits venom as in Jurassic Park), and the flying reptile Pteranodon. As well as hostile creatures, the Nanosaur must also avoid water and lava, environmental hazards which slow the player down (or kill it).
Legacy[edit]
The game was being ported to Linux by Three Axis Interactive, but the port was never completed.[2] Around 2003 the source code of the game was made available by the developer under a restrictive license.[3]
Nanosaur Extreme is another version of Nanosaur, released at a later time with heftier system requirements. It has many more enemies and weapons than Nanosaur, and it is described on the Nanosaur downloads page as 'what Nanosaur was meant to be - a total kill-fest'.
Nanosaur 2: Hatchling, a continuation of the original Nanosaur storyline, was released in March 2004. Nanosaur 2 is the first stereoscopic game released for the Mac.[4]
References[edit]
- ^Nanosaur v1.0.8 Instructions (Game manual). 1998.
- ^
- ^nanosource on pangeasoft.net
- ^'Inside Mac Games Preview: Nanosaur 2: Hatchling'. Insidemacgames.com. Retrieved 2014-05-09.
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