How To Mod Project 64 Games On Mac

If you want to learn how to use the N64 SDK to create your very own ROMs that you can play on an emulator, you’re going to have to do a lot of work since it requires getting deep into the system’s hardware and coding a lot of it by hand. As of now, I don’t understand all of it myself but will try to add to this as I learn more about it.

Setting up a development environment

Installing and activating the mods. Once Hello Neighbor Mod Kit is installed, the green 'Install' button will turn into 'Run'. To install a mod you have to: Download a modification. Unpack the content into: C: Program Files Epic Games HelloDevKit HelloNeighbor Plugins (the default directory). Run Hello Neighbor Mod Kit. Finally, go to Browse Local Files and open the game folder. Option 4: GOG Galaxy. Go to the GOG Galaxy client. Click on Stardew Valley (it has to be right-click). Go to Manage Installation Show Folder and then open the game folder. If you want to install a mod, simply unzip it into the Mods folder.

Being that the N64 was released in the mid 90’s, a lot of the tools will not work on a modern 64-bit windows computer. This section will help you build an environment in which you can build ROMs with the N64 SDK.

Exporting ROMS using the N64 SDK

The SDK comes with a whole bunch of demos that you can export from the get-go once you’ve set up the environment. Here you will learn how to do so.

Texture editing


This section will cover how to convert your manky old PNG into a texture that is usable in a Nintendo 64 ROM using our X2C tool. It also shows you how to attach these textures to polygons to complete your model.

N64 development hardware

This is a list of the various bits of hardware that were used or can be used to develop games on the N64. Most are hard to find and will not be used for the purpose of this tutorial so this is for reference only.

NuSystem

NuSystem is a C library that is used by the SDK to simplify some of the most common bits of code to make it easier to develop. This section will look at some of the demos that come with the SDK to grow an understanding of how it all works together.

Type definitions

These are the various custom C typedefs used by the Nintendo 64. You need to be familiar with these in order to understand how the N64 code works.

Page index

  • How to compile a Nintendo 64 ROM
  • N64 Development Software
    • MIPSE / Ultra GCC
  • Adding textures to 3D models on the N64
  • Nintendo 64 development hardware
  • NuSystem

Resources & documentation

Other resources

  • Computerphile playlist on rendering graphics – a good introduction to getting your head around various concepts in working with polygons and how they are rendered into a final image. Approx 51 mins.

There are two ways to install mods: you can either subscribe to mods via the Steam Workshop (this installs the mods automatically), or you can download mods from other sources and install them manually.

Once you have installed a mod, you can enable it by using the Mod Manager. To access the Mod Manager, select the Mod Manager tab on the pre-game Options window (this is the window that appears when you launch the game).

You'll find full instructions on using mods below.

Mod stability and compatibility

The vast majority of mods are made by amateur developers: many mods have not been thoroughly tested, and some may cause crashes or other stability issues.

Many mods are incompatible with each other. Enabling incompatible mods may cause the game to crash. If you plan to enable multiple mods at once, we recommend checking the mods' documentation for information about their compatibility with other mods.

How to mod games pc

How To Mod On Pc

Saved games and mods

It is possible to add mods to a saved game: you can enable mods and load a saved game made before those mods were enabled. However, we recommend enabling any mods you want to use before starting a new game, rather than adding them to an existing game.

It is not possible to remove mods from a saved game: if you save a game while using one or more mods, you must always have those mods enabled while playing that saved game. If you disable any of those mods, you will be unable to load the saved game.

Installing mods via the Steam Workshop

The easiest way to install mods is to subscribe to them via the Steam Workshop. Subscribing to a mod installs it automatically.

To subscribe to a mod:

  1. Open the Steam application.

  2. Select Library.

  3. In the list of games on the left-hand side of the window, highlight XCOM 2.

  4. In the list of links on the right-hand side of the window, select Community Hub.

  5. Select the Workshop tab.

  6. Use the Browse tab in the workshop to search for mods. To subscribe to a mod, click on the Subscribe button (“+” icon) on the mod.


The next time you launch the game, any mods to which you have subscribed will appear in the Mod Manager on the pre-game Options window.

To unsubscribe from a mod:

You can also unsubscribe from mods via the Steam Workshop. To do so:

  1. From the Workshop tab, place your mouse pointer over the Browse tab, then select Subscribed Items from the drop-down menu.

  2. A list of the mods to which you are subscribed will appear. Click on the Unsubscribe button next to a mod to unsubscribe from it.


Once you have unsubscribed from a mod, it will no longer appear in the Mod Manager.

Installing mods that you have downloaded

How To Mod Project 64 Games On Mac Catalina

It's also possible to download mods from sources other than the Steam Workshop. In this case, you'll need to install the mod manually.

To install a mod manually:

  1. Open the Steam application.

  2. Select Library.

  3. In the list of games on the left-hand side of the window, right-click on XCOM 2, then select Properties.

  4. Select the Local Files tab.

  5. Select Browse Local Files….

  6. The “XCOM 2” folder will open. Navigate to XCOM2Data/xcomgame/mods. If the “mods” folder does not already exist, you should create it yourself.

  7. Copy the folder of the mod you want to install into the “mods” folder.

  8. From the “XCOM 2” folder, navigate to XCOM2Data/xcomgame/config.

  9. Open the defaultmodoptions.ini file in a text editor.

  10. Add a line to the bottom of the file that says:
    ActiveMods='[MOD NAME]'
    …where [MOD NAME] is the name of the mod file you are adding, excluding the file extension. For example, if the mod is called LW_SMGPack.XComMod, you would add the line ActiveMods='LW_SMGPack'

  11. Save the defaultmodoptions.ini file, then close it.


The next time you launch the game, the mod will appear in the Mod Manager on the pre-game Options window.

To uninstall a mod that you've installed manually, you must delete its folder from the “mods” folder. You should also remove the line from the defaultmodoptions.ini file. Once you have deleted a mod, it will no longer appear in the Mod Manager.

Enabling and disabling mods

Once you have installed a mod, either by subscribing to it in the Steam Workshop or by installing it manually, you must enable it using the Mod Manager before it will appear in the game.

How to mod project 64 games on mac catalina

To enable a mod:

  1. From the pre-game Options window, select the Mod Manager tab.

  2. The name of the mod will appear on an icon in the Mod Manager. Click on the red Off button next to the name of the mod to switch it to On.

  3. The next time you launch the game, the mod will be enabled.


To disable a mod:

To disable a mod, open the Mod Manager and click on the green On button next to the name of the mod to switch it to Off.

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